This is where one of the strengths of the game (combining platforming, combat, and puzzle solving into one) can become a weakness as well. There is a small imprecision that exists with the platforming, often making it more difficult than it needs to be, and when you are fighting the platforming controls in the middle of combat or a puzzle (or both), this can lead to sheer frustration. The main control issue that I have though involves the platforming. You can use the touch screen on the GamePad to draw boxes instead, which is appreciated, but in local co-op anyone not using the GamePad does not have this option. Amadeus’ object creation controls are a bit janky, however, especially if you are using the analog stick to try to draw your boxes, and this can be frustrating in the midst of a puzzle that needs speed and precision. In many respects, they can be pretty sleek, such as Pontius’ sword and shield combo, or Zoya’s grappling hook. One area where I do have some issues with Trine 2: Director’s Cut are the controls. The presentation values go beyond the graphics though, with superb voice-acting (including a narrator that sounds a bit like the esteemed Sir Michael Caine) and an excellent, fantasy style soundtrack to complete the package. My favorite has to be the beach, where waves are lapping against sandy shores with giant palm trees and a beautiful setting sun in the background. Wide open fields with running rivers and rainbows in the background, overgrown forests where light slips on through the treetops, dark caves containing fiery infernos every stage is a new kind of breathtaking. Every area is painstakingly detailed, with a fantasy style that feels like it was ripped straight out of a colorful, classic children’s novel. Trine 2: Director’s Cut, however, is one such game. I have often seen arguments between those who value raw tech and those who value art style, and although I consider this to be a bit of a false dichotomy, it is rare for me to find a game that really impresses me on both levels. Graphically, Trine 2: Director’s Cut is one of the most stunning games that I have played, and let me remind you that yes, I do own a PS3. It’s always more fun to play with friends! Or random, online strangers. You can play Trine 2: Director’s Cut single player, or through local or online co-op. The Trine as a story element is a pretty convenient MacGuffin, existing mostly to explain the gameplay, which revolves around switching between the three heroes on the fly to work together to navigate the terrain (3D graphics, 2D gameplay), defeat enemies and solve puzzles. Amadeus the wizard can manipulate objects from afar and create objects out of thin air, Pontius the knight has brute strength and defensive capabilities, and Zoya the thief is nimble on her feet, can shoot arrows and has a grappling hook that helps her get to places the others cannot. Trine 2: Director’s Cut is essentially Trine 2 packaged with some DLC and a few other extras (more on this later.) It continues the story of the three heroes of the “Trine”, a mystical item that connects the three intrinsically and lets them work together as one. I have always wanted to try out the series, however, and Trine 2: Director’s Cut (by Finnish developer Frozenbyte) releasing day one at the Wii U launch finally acted as the impetus to push me over the edge. I also managed to pass over Trine 2 when it released on PS3 in late 2011 I suppose that I was still a bit busy with a little game called The Legend of Zelda: Skyward Sword. I remember being curious about the original Trine when it released on PS3 back in 2009, at which point I put it on my mental “to do” list, and then promptly forgot about it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |